Screenshot Saturday is a weekly feature where we share screenshots from in-progress or recently-released GCC games. We share the pictures both on the website and on Twitter under the #screenshotsaturday hashtag which many other devs take part in. To submit screenshots to be featured, see this forum thread.
Today we have another screenshot from Jack’s Run, featured in Screenshot Saturday two weeks back. The engine has been rewritten, enabling screenshots to be taken again. All is not well, though – if you look closely most tiles do not line up properly. And while they’re not visible from a screenshot, the background does not animate properly and hit testing is not 100% yet.