GCC had a presence in the second of the twice yearly python game programming competition. Myself, Alfred, James, and Jane formed a team and completed our game with 1 min to spare earlier this evening.
You can check out our entry on the pyweek website. You can download a version of our software there, or get a tar.gz here. I am pretty excited about our chances for an award, but since it is peer reviewed, who knows. We are though 1 in about 30 entrants, where those are split again by team awards vs. solo awards.
Next pyWeek is in March of 09. We should get another group or two going for that next year. Surprisingly enough, there is actually you can get done in python in a week. The pygame libraries combined with pymunk proved to be a powerful combination.
We’ll keep you all posted, and feel free to let us know how you like the game.
We have recently been in touch with the international game developer’s association Columbus chapter. In the future we see a lot more opportunities and events that will be available to both of our organizations and greatly look forward to collaborating with them. In our recent contact, Ian and Neil (columbus chapter leaders) have let us know about an event they are putting on the weekend before fall classes start. Read more about their organization and the event by clicking “continue reading.”
Continue reading IGDA Columbus Chapter
The PyWeek challenge:
- Invites entrants to write a game in one week from scratch either as an individual or in a team,
- Is intended to be challenging and fun,
- Will hopefully increase the public body of game tools, code and
This sounds like a very fun and fast paced project. We should make a team, or two, and get some brainstorming going. I think some simple 2d classics would be great to implement. Or even make a new one of our own.
Entries must be developed in Python during the challenge, and must incorporate some theme decided at the start of the challenge.
The arcade machine at ACCAD:
Many of you have probably seen our announcements for open positions of treasurer and social coordinator. Well, we have finally filled those positions. Let’s all welcome our new treasurer, Jingwei and new social coordinator, Phillip. This year with the help of Jingwei and Phillip we will be getting a lot more involved with social events and raising money so we can buy things we need to keep the club up to date with resources we need. Some of these events will include lan parties and tournaments both exclusive to club members and large public events/fundraisers.
To start the year off right, this year I have signed us up for a table/booth at the student involvement fair. We hope that anyone that can volunteer to help out manning the booth will let us know so we can break up the shifts to be a little more comfortable. The fair will be held on the oval Monday September 22nd from 12:00pm (noon) to 4pm. We’ll have more information on what we will have at the booth and where our specific location will be on the oval closer to the event.
Yet another development we are working on is becoming an official recognized game club by the igda (international game developer’s association – www.igda.org ). If(when) recognized we will have more benefits such as being seen by all developer’s/studios who are also affiliated with igda (almost if not all major developers). We will also have other benefits such as discounts on certain events (ex. GDC), access to a pool of speakers that we could ask to come to OSU to talk to us about the industry and developing games. This aspect may be a great way to use our funds if we would need to fly a speaker out and provide a room and food for their stay. I will keep everyone updated when we hear back from igda on our status.
There will be many more updates coming in the future. This coming year should be a much more exciting one as our club grows more and more.
The purpose of this site is to let everyone have a opportunity to participate. Lurk if you feel the need, but any input or suggestion or a simple salutation is a sign that people are actively interested in what we are doing. I want to make this whole site/group better, and better able to work together in many different ways. I want to make some changes to our system, and to add some tools to our site suite. Some ideas of things that I want and I think would be useful for everyone are:
- Task assignment list
- More information on our projects
- Listing of the groups leadership hierarchy
- List of technologies we use (perhaps a tool suite)
- Thank you page and any affiliations
- Well thought out coding style and project process
- Some tutorials, and getting started help
- Help wanted section
- Project calender
- IRC channel
Feel free to tell me what more we should do, or if anything here if useless. I was also thinking of adding a project managment portal, and thats a list of some FOSS versions that I’ve found. I also want to perhaps start some more online activities to generate a more robust community.
Any time you want to talk about GCC related things, post them here or in the BBS. I want questions and discussions to be public, and searchable. This enables more people to be in the know about whats going on and to also learn how we do things. I would like to bring back the weekly online internet chats. It seemed that that was good way for people to interact. If/When I get an IRC channel up, I’ll most likely be a constant in the room, and if a few other people would also agree to man the chat room, we could possibly branch out more easily since newcomers would have a fast and easy way to directly communicate with members.