Tetris Project : _ _ _ _ _ _ _ _ _ _ _ Status: Complete ___________ DOWNLOAD
Date Started: Late Nov. 2007 … re-structured Mid Jan. 2008
Estimated Completion Time: Early Mar. 2008
Description: The first real project of GCC is a small remake of a classic, Tetris. Standard rules and features apply with entirely custom coding and graphics to add a new freshness to the game. This project was chosen to help bring the team together and get a game under our belts. The experience from this beginner project will be invaluable as the group moves on to larger projects.
Timeline: The first concept was for a regular playing Tetris game in a 3-d environment using 3-d blocks and environment using Ogre-3d. Member availability moved the game to 2-d using openGL. With the addition of audio talent we are now adding audio to the game as well.
Jorge Doig: graphics, Dan Thomas: game mechanics, Morgan Goose: , Devin Weise: , Mark Geise: , Eddie Yee: ,
Jim Pickett: graphics/visuals, David Francus: Audio composition
This is just a general notice that we WILL be having regular Sunday meetings @ ACCAD @ 6:30 from here on out, unless we otherwise comment.
Sorry for the late notice, hopefully you guys see this. Those in Capstone, it would be better to just meet in Caldwell to get work done there then in ACCAD. Post comment if you think otherwise (or just love the ACCAD environment like I do).
This coming Sunday there is a meeting same time same place (6:30pm ACCAD). This will be an extremely important meeting. Please leave a comment on this post on whether you will be attending or not.
There will be a meeting at ACCAD this coming Sunday @ 6:30. We WILL also be holding a wednesday online meeting @ 8:00pm to get a lead into the next meeting. We need to finish up Tetris (block textures…possibly windowing?), and then for sunday specifically we need to have ideas for the next project including aspects such as the gameplay, features, art/look, background/story, setting, style, etc. Don’t be afraid to think outside the box, extravagant, and crazy. No idea is entirely stupid or impossible. There are always compromises and one not so great idea may spark an evolved awesome idea. So at this point we need to spill the creative pale in the toolbox and sort through them until we have things to move forward on. Some of you may also want to be thinking about how to structure the coding including variables, classes, functions, and more. This may be a bit ahead since this will depend on what the game will evolve into.
On another note: There are a lot of new things happening with GCC so it is important for everyone to be checking the forums and news for the latest info, as well as be making it to the meetings. New members, projects, associations, and more are in the works. We will give more details on this in the forums and at the meetings.