We are definitely having a meeting this Sunday at the normal time (6:30pm…unless everyone wants and can decide on a new time). This will be an extremely important meeting to attend. We will be seeing where everyone is at in their parts of development on the game. We also hope to have all the models ready to be implemented. This should mean that all tank models are in a final state and ready for gameplay. This will also mean that we will at least have partial maps/environments created. It is hopeful that the maps/environments will be completely final, but we all know that these last weeks of the quarter are and will be extremely busy. However I want to take the time to stress how important it is that everyone communicate and try their best to do the part they have said they would do. Yes this is an extracurricular activity that is not manditory for a grade or anything. However there are a lot of people depending on one another including you, dear reader. If you cannot make progress on your part please let everyone know via the forums or other methods. There are some of us that are communicating and getting their parts done and I want to thank you for doing this and also apologize for the slowness of the progress. So I hope that everyone can come with a lot of things done so that we can get this game looking more like a playable game. Good luck with your school and other work. – Jim
There won’t be a meeting today, since it is Mother’s Day. Sorry for the late notice, I wrote this post last night, but I guess I forgot to hit publish instead of save.
Meetings: It seems some of the group would like to change the meeting time/day. Polls are being posted in the forums and specifically in THIS THREAD to see how many want to change the time/day and if so what day/time. One option we can try since it is getting to be crunch time in every way for all classes and our game is possibly an online meeting. We could all get online in the irc and see how well an online meeting would work for us. I know in the past online meetings have been great for getting things done during the meeting. Please post your comments and vote in the polls in the linked forums.
Status Updates: In the forums there is a thread regarding status updates…we need EVERYONE to post their status on the game and let us know what has been done, and what needs to be done.
Descriptions: Player is a tank…plays like a FPS…camera is actually third person (linked to turret) (think halo’s vehicle camera[ghost/wharthog/etc])…
tank game, fun, part realistic, part cartoony, part funny/ridiculous, multiplayer, mini games/puzzles/point system,
|Design concepts for map/environment and tanks||3/30/08||4/13/08final designs:4/20|
|final tank model||4/6/08||5/4/08|
|final map model||4/20/08||5/18/08|
poly count: (tank max = 1000) (environment max = 35000)
meeting 1: listings of all ideas, selection of few able to get completed in limited time
meeting 2: decision on using java(eclipse + jmonkey) … new and old members jump on project
Tetris Project : _ _ _ _ _ _ _ _ _ _ _ Status: Complete ___________ DOWNLOAD
Date Started: Late Nov. 2007 … re-structured Mid Jan. 2008
Estimated Completion Time: Early Mar. 2008
Description: The first real project of GCC is a small remake of a classic, Tetris. Standard rules and features apply with entirely custom coding and graphics to add a new freshness to the game. This project was chosen to help bring the team together and get a game under our belts. The experience from this beginner project will be invaluable as the group moves on to larger projects.
Timeline: The first concept was for a regular playing Tetris game in a 3-d environment using 3-d blocks and environment using Ogre-3d. Member availability moved the game to 2-d using openGL. With the addition of audio talent we are now adding audio to the game as well.
Jorge Doig: graphics, Dan Thomas: game mechanics, Morgan Goose: , Devin Weise: , Mark Geise: , Eddie Yee: ,
Jim Pickett: graphics/visuals, David Francus: Audio composition