New Fish Simulator X links

The Fish Simulator X Windows/Mac/Source download links were moved from 4shared to Dropbox. I just learned the former requires registering, and that’s no good! These links will also be posted directly on the GCC site (instead of indirectly via the LD page) sometime during or after the meeting.

Seeking people for platformer

Received via the GCC inbox:

“Hi Brian and the Game Creation Club,

My name is Nick Jeu and I’m a recent graduate of OSU’s Art and Technology program. I am working on assembling a small team to work on a 2.5d platformer (2d, but with 3d graphics) and I was wondering if any GCC members would be interested in helping. I originally stopped by for your first meeting almost two weeks ago, hoping for a meet and greet sort of session, but had to leave early before your Flash lesson was over. I’m looking for a wide variety of people and talents, and would be thrilled if you could help me out.

The plan for the project is to create a few short platform games with just a couple levels each and getting the team and process settled out before getting started on a more lengthy game idea I have in mind. This means that we can try out any number of art styles and game mechanics. This also gives people a chance to get another title under their belt.

I’d like the games to be created in Unity 3D, for both its easy interface and its ready ability to distribute these games on the web. However, some members of my team would like the game to be 2d. At the moment this isn’t fixed, and could easily be swayed by new opinions and talents that join us.

I’d love to find some Concept Artists, Modelers/Texturers/Animators or some Unity Programmers,but mostly I’m looking for people who are interested. Programs can be taught, but passion and ideas are much harder to come by.

I am available to meet anyone who is willing and talk some more details with them. Feel free to contact me if you have any questions.


~Nick Jeu
nickjeu at gmail dot com (address scrambled from original email – Brian)


The email implies that he’ll accept people who may not know the programs, if they’re willing to learn them. If you’re interested, email Nick directly.

Spring Quarter is here!

Well, almost 😉

Our first meeting of the quarter is this Tuesday, March 29th (hopefully the Hopkins construction is done when we get back). So what are we doing this quarter? Well, I’ll tell you.

Meeting-wise, Wei and I have been talking about getting past unfinished games done. For those of us that have such projects, we are focusing on that.

This includes:
Kraken Skullz (Mainly the programming, meaning myself, Wei, and David S. should be working on it. Possibly a few improvements from the art side, but I don’t want to complicate things)
Monkey Lab Tycoon (me and Wei)
The two Scary Doors games (for all concerned)

For those who don’t have those projects to work on, we’re going to be holding workshop meetings similar to the ones we did while in Hopkins 184. More details will come at the meeting.

For both groups of people, the Guide ( is also a top priority. I talked to pretty much everyone (and then some) either via the meetings or Facebook, and the response has been – err, underwhelming. Do your part now – post in the forums or respond to the message on Facebook.

Also this quarter, we are holding a game tournament ( in conjunction with (at least) two other OSU clubs. The date and time have already been set, and we even have a few sponsors right now, with more hopefully on the way. I’ll go over the tournament at the meeting too, since I haven’t had the chance to bring it up in person yet.

What’s Up With The GCC?

First post up here on the front page… feels awesome 😛

As Wei said yesterday, I’m the new GCC President. I haven’t really sent out any emails or anything yet (I’m deciding if I should go with newsletters monthly or every other week or what have you) or made any front page posts yet. And I’m quite surprised I haven’t, because there’s a lot that’s been going on and a lot I want to do with the club. I’ll start from late January.

– Meetings: The meetings from mid-January onwards have been devoted to making GCC games revolving around a random theme: Scary Doors. We split into two groups, one led by me, the other by David Alton and Wei. The finish date was supposed to be this Friday, but it’s clear that won’t happen. My group, coming out with a platforming game, is coming along, but still needs everything to come together. I hear that Wei’s group is starting to wrap up on their game, which looks like a beat-em-up. The projects will likely go on for the rest of the quarter. Expect details on what comes after later. Meetings are on Tuesdays and Fridays, both in Hopkins 354 at 6:30 PM.

– Global Game Jam: The Global Game Jam took place the last week of January. A group comprised of me, Wei, David Straily, Brad, and Jim as well as Aaron Davis from outside the club worked on an action game called Kraken Skullz, where you control a Kraken out to destroy a sizable chuck of mankind (the Jam theme was ‘extinction’. I will probably never forget the evil grin Wei had on his face after he heard that theme for the first time). Skullz weren’t the only things broken however – the game can be finished, but is wildly unreliable, buggy, and in need of polish. For a game made in 48 hours, though, we did good. I am still interested in fixing up this game (we made a list of things to work on, which can be found in the forums), and it seems like the only way we can get together and work may be to organize a ‘team reunion’ outside the meetings, reserved for Scary Doors work until further notice. If that doesn’t work out, then this will get first priority after Scary Doors.

– And now we fast forward a bit: I started creating a GCC starting guide. Full details are in the forums, because I don’t want to make this post much longer than it already is, but I want the guide to be an important resource for new club members, with recommendations on how to get started and with what for their chosen area of game-making. I will be going around and ‘interviewing’ club members for the guide soon, but the guide got put on the back shelf because of this next thing we did:

– The 3rd Newgrounds Game Jam. Held last weekend, I had known about this Jam for a while, and was interested in building a GCC team for it, but the organizer surprised everybody by holding it a week ahead of schedule, and announcing THAT only four days before the fact. Our team for the Jam, then, consisted solely of me and Wei. We built Monkey Lab Tycoon, a simulation game (think SimCity) where you raise monkeys to do scientific research, with the ultimate goal of curing cancer. The themes were randomly generated for each team, with ours being ‘Cities Studying Tiny Monkeys’. This jam was 72 hours, taking place on Friday among classes and work and stuff, so we didn’t actually have that full 72 hours. The game is up on Newgrounds, but not in good condition. Me and Wei are both interested in at least fixing it up (and I’m adding a bit more on top of that). So expect that soon.

– General website stuff. Which brings us to today. I talked with Jim a bit, and I’m going to start giving the website a little clean-up. There are several pages that are either broken, completely useless, or haven’t been updated in at least a year. I’m going to go through all of that and do what needs to be done.

– Zombie Football Carnage giveaway – Our Twitter ( won a random drawing by Milkstone Studios to celebrate their having 500 followers. We won a promo code of their recent Xbox LIVE indie game Zombie Football Carnage, and we’re giving it away! To enter the drawing, go to our facebook group (, and simply like the relevant post.

And in closing, sorry for the long post. As some can attest, I do that a lot. :)

Impossible Boss


Impossible Boss


Wei-Cheng Tang


SHOOT THE BOSS!!!! Move with your mouse, click to shoot. See if you can find the secret keys.


Flash Actionscript