Tag Archives: tetris

First Meetings of Spring 08

There will be a meeting at ACCAD this coming Sunday @ 6:30. We WILL also be holding a wednesday online meeting @ 8:00pm to get a lead into the next meeting. We need to finish up Tetris (block textures…possibly windowing?), and then for sunday specifically we need to have ideas for the next project including aspects such as the gameplay, features, art/look, background/story, setting, style, etc. Don’t be afraid to think outside the box, extravagant, and crazy. No idea is entirely stupid or impossible. There are always compromises and one not so great idea may spark an evolved awesome idea. So at this point we need to spill the creative pale in the toolbox and sort through them until we have things to move forward on. Some of you may also want to be thinking about how to structure the coding including variables, classes, functions, and more. This may be a bit ahead since this will depend on what the game will evolve into.

On another note: There are a lot of new things happening with GCC so it is important for everyone to be checking the forums and news for the latest info, as well as be making it to the meetings. New members, projects, associations, and more are in the works. We will give more details on this in the forums and at the meetings.

Tetris files uploaded

Today I uploaded :

  • the updated tetris image files. There are several file formats for you to choose from.
  • template for the layout of the tetris game window so that whoever wants to make a theme can do so. However everything that you see in the file must stay exactly where it is and keep its shape/size except for the text and the gcc logo.
  • temp block files
  • intro flash animation tests