XNA tutorial part 2 will be taught at this coming meeting this Tuesday. This picks off where Part 1 left off, and adds things such as sample level-up and tile systems to the game. You can download the starting files at the tutorials page – http://gamedev.osu.edu/gcc-tutorials/.
This tutorial assumes you have done the RPG Part 1 tutorial. You should also know the XNA basics from the XNA Basic Training tutorial, although most of them were reviewed in RPG Part 1. But the added experience helps.